Tuesday, July 30, 2013

Great experience from player: Imagination of Diablo3 system of development



  I started Diablo 3 once it was released and I liked it very much. For the 1.0.4 where the most changes, i was very satisfied. Unfortunately,it is still a problem for my favorite feature.


At the beginning of the feature. I thought that it is a very nice  - destroy those  moderate belongings and have a chance to re-forged into better equipment. From design concept, which makes all the magic items have a role - equipment upgrades or decomposition retry. The result is that I am using this function, the more, the more I am disappointed and dissatisfied.

I almost exploded all 61 items above the mean, and spent millions trying to forge a new gold coins to upgrade or make some worthwhile lost the auction house to sell something. Needless to say, I spent on forging a sheer waste of gold. Those worthy of selling goods (non-expert mode) served in the U.S. auction house almost nobody cares, finally sold out one after the discovery ends meet.

The game has a lot of moderate  items, and players are almost too lazy to decomposition. Decomposition of materials made for those players who try blacksmith, it will soon be little value to nothing. Plus break out of the blue and gold two forged material imbalance between the number - blue items turned out to be a constraint causes.



Perhaps this feature was first designed as a gold recovery mechanisms and ways to curb inflation. I do not think this is a bad idea, but expensive players on this feature allows a wide berth. I very much hope that this feature can be as rich as the original design elements of the game, but before I refuse to spend a coin in forged.

To solve this problem, so this feature more useful. I believe that further reduce or completely cancel the forging costs, and increase the demand for forged material would be better. This will not only encourage players to use more blacksmith, but also allows decomposition equipment more valuable and meaningful, so that all items have existence. This can greatly enlivened forged material in the commodity market position and let forging value for money. In addition, it also allows goods market is also more competitive. Also, I learned from other people that got a good suggestion: Use a different type of non-magical items to replace forging prices. Even so white goods are also worthwhile.




Summarized below.

Forging problems

* Too expensive forging grade.

* Decomposed material is almost no value.

* Excessive garbage items flooded the auction house.

* Decomposition of blue and gold quantity of material imbalance - blue items become a limiting factor.

Solution

* Remove / reduce forging prices.

* Forged items increased the amount of material required for the decomposition or you want to demand a non-forging equipment, magic items.

* Balancing blue and gold material decomposition.

Benefit

* Commodity market by strengthening the material to improve the economy.

* Encourage players to multi-recycling and forging.

* Let the garbage items have some value.




Welcome to give me more feedback. I want to see forging ideas which can become a more useful and worth using functions. This feature, if designed properly, it will be unlimited potential!

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